Last game you finished

  • Mario+ Rabbids: Sparks of Hope

    Both as a turn base game or a Mario game it isn't great but just as the original this unexpected mix works well and M+R makes sure to expand on the Mario side of things while also trying to play around with some turn-base ideas.

    Visually it isn't great, it can look great on occasion but overall looks worse than the first game imo. Some small bugs and crashes. Level design is somewhat more convoluted that it should, but the introduction of more traditional Mario exploration works great.


  • Signalis

    Very simple survival horror game with graphics reminiscent of the PSOne era. You got the typical limited ammo and inventory space, with some cool extras.

    The story is a bit too abstract, but at the same time it keeps you wanting to explore and know more but it's kinda just there imo.

    What really sets this game apart is the visuals and sound/music and how strong the director's vision comes through. Really impressive and cohesive work.

    Old school survival horror fans who are ok with experimentation go for it!


  • Banned

    This post is deleted!

  • Just beat Scorn last night. Thinking about replaying again later tonight. Before that I beat the 'Shadows of Rose' DLC for RE8. Uploaded a full playthrough of that to my YouTube. (Check my profile for a link to my channel.)

  • Bayonetta 3

    Definitely the worst Bayo imo. When you're controling Bayo the combat is as good as ever while introducing some cool gameplay mechanics. Viola on the other hand... Honestly when playing with her, this is a B tier P* game, pretty mediocre.

    Then we have the game going for being the most outrageous and spectacular in the series. It often fails spectacularly while trying but at times it absolutely nails it.

    Level design goes from OK to really really bad. Visuals are about the same, some stuff looks actually good but there's some abyssal texture work along with horrible geometry.

    I'm happy this game exists but I'm disappointed with the uneven level of execution and mediocre implementation across the board.


    Edit: It's cool to see that Scallebound could actually work. I was always very skeptical of it, but I was wrong. On the other hand Viola seems like a character coming from that game and it's as bad as I expected. Without going into spoilers, at the end of the game they hint at something for the next one that I seriously hope they reconsider.

  • God of War: Ragnarok

    I've reached the end of God of War: Ragnarok and whilst I think it is a very impressive juggernaut of game, there are a handful of things that irk me about it. None of it is the game's fault mind, I'll just have to explain my issues in a blog post. I do think it's GOTY worthy, but I think that's more of a testament to its triple A brunt more than anything else. Yes, it's epic and yes, it's fantastic in places-but I find that Ragnarok goes through the motions a lot despite how impressive it is.

    I can't settle on a score just yet, but I will say it's a 9.? I reiterate again, most of the issues I have regarding the game's habits as well as its existence, storytelling and characters-are my own quibbles, but the game itself is exemplary.

  • Return to Monkey Island

    On one hand this is the best new classic adventure game when it comes to pacing, accessibility and presentation. Really, I think it's the perfect way to bring the genre to present times without comprising what made the genre great and there's a ton of design choices that should be a standard to anyone thinking of doing something in the genre.

    On the other hand, it's quite an unremarkable adventure in itself. It works more as a nostalgia tour for series veterans but that to me is not enough as the journey is unremarkable.


  • Somerville

    Interesting game to try to "review".

    This is from some developers from Limbo and Inside, so for the better or worse you know what to expect. I personally love the genre.

    On paper is a pretty great surrealist sci-fi adventure. While in Limbo/Inside failing is part of the fun, this is much more cinematic and focused on trying to build fluid experience with less trial and error.

    Here start the issues...

    First, I'm willing to bet this game was tested by a small team, probably in-house. Some design flaws appear to come from being tested by people over familiar with the game.

    Second, there's a myriad of small technical issues. Screen tearing, characters clipping through objects and other characters, player character having trouble navigating the geometry, buggy animations and a weird lack of depth awareness (something with the art style I can't identify). It's not a broken game but the small issues pile up.

    Really don't get how a game with such strong foundations is released in such an unpolished state. Specially because for the most part it's stuff that could be solved relatively easy.

    Still for anyone who enjoyed Limbo/Inside it's worth to give this game a chance. As awesome as frustrating.


  • Killzone 2 (PS3)

    I really enjoyed this one. It still looks amazing despite being a PS3 game. I don't like how you can hold only one weapons and they removed the secondary fire modes from the first game. The gameplay is really enjoyable though some mission overstay their welcome.

  • Pentiment

    Incredible game. Wonderful writing on so many levels. The rich historical and religious context, the depth of every single character, the several intrigues that develop during the 25 years the story covers, there's much to love here.

    3rd act does drag a bit, although that's optional if you really want to know all there is to know but how could you not? Everything is so thought provoking!

    Some narrative bugs (I got 3) on secondary stuff, where the game failed to acknowledge a decision I made.

    One of the best games of the year but at the same time it's difficult to recommend. If you don't mind reading it's a superb title.


  • High on Life

    As a shooter it's nothing special - tbh I just played it on story mode - but for Ricky & Morty fans this is still a mandatory title. In my opinion better that the most recent seasons of the series.

    It's a 6/10 game where the writing will make it or brake it depending on personal taste. I personally loved it, it has some genuinely funny moments. As a cool extra you can unlock a full movie (Demon Winds), one of those "so bad it becomes good" movies.


  • Donald Duck: Lucky Dime Caper (Master System)

    Not sure how many times I've beaten the game, it was mostly played on the Game Gear.
    It took a while to get back in the swing but this isn't a very hard one. Gotta say though, love the graphics for the time

  • Finished Deadlight: Director's Cut
    That game was one of the indies I intend to play since the first trailers years ago. It was looking so much fun and I still think it had the potential to be a good game. But they didn't try enough is what I decided in the end.
    It was not fun at all other than puzzley middle section and 1-2 set piece chase/run sequence
    Neither platforming or the combat are enjoyable
    Story is cliche as much as it can
    Also that VA of the main character
    God! I don't remember a time where I got irritated this much for a VA in a game
    So forced and far from natural
    Also weak finale level and I couldn't care less about

    plot twist.

    I wasn't connected them at all.
    Not the best option to finish the year but at least another one from backlog BITE the dust. See, because it's zombie apocalypse. :boslul:
    Like I said before, I am really getting sick of dissapointed by beatiful looking indies that I finish/play in last 2 years. I want to have a break from them for sometime and just focus on AAAs for a while.

  • The Frozen Wilds(Horizon: Zero Dawn story DLC)(PS5 via backward compatibility)

    Graphics were still incredible!
    I love snow environments in games.
    Also faces were definitely improvement. And side quests were a tad better here I guess.
    That WHOLE conversations with


    was the best thing in this Frozen Wilds! That's what I care, also I am glad I left this DLC for later and started it when I finished 3/4 of the main game so I had more topics to talk with her.
    You know the sad things were reading old ones' stories.

    unfinished love story.

    I couldn't care less about main story in the DLC.
    I still don't like the combat and try to avoid it as much as possible. Even though it gets less annoying with new weapon upgrades still not that fun. Only times I'm really enjoying were using projectile type things, especially detached robots parts.
    And main story was bland unfortunately.
    New robots were challenging but not in an enjoyable way. Also f**k you


    Thank God I did the

    ice weapon

    upgrade so that I can kill it a bit easier after a while.
    Difficulty spike was not cool. Even with my endgame armor, 50+ level and powerful weapons I had hard times. Maybe it could be better to feel a bit OP considering those achievements.

    Overall, it was still fun I guess. This franchise is interesting to me because I don't love it and I'm sure of this but at the same time it gives me a kind of satisfaction. I guess it has to do with my completionist side to a degree. Also I love sci-fi side of things and old ones' memories. They say weak tribal stuff was improved in 2nd game too, hope it's true but they also say main story is bland. We'll see...

    3.5/5 overall. Yesterday it was 3/5 but I played a couple of hours more today and in the end didn't want to be unfair to it, it is still above average. Finally; winter atmosphere was really beatiful and I can't stress it enough. Especially in the night inbetween high mountains and feeling the chills and loneliness. Scary but awesome!

  • Fire Emblem: Path of Radiance (Gamecube)

    An excellent game in the series. A lot of good characters, a good story and some interesting battle/map gimmicks. It is surprisingly easy for a Fire Emblem game though. Mounts are way too overpowered here.